And So It Begins
I have officially begun working on my own projects, both to continue my education in game programming and to finally start working on the projects I've always wanted to make.
My first release is a simple one. Just a toe in the water, but I'm hoping I'll get additional mileage on it.
It's a simple prototype for creating random hex tile maps. The prototype uses a seed and grow algorithm. I've already improved it from my first release here, and I'm hoping to tweak a few more things before I move on to other pieces of projects.
Please feel free to play around with it, and hopefully break it. I need to know whats not working if I'm going to get better.
The generator uses tiles from Kenney: https://kenney.nl/assets/hexagon-pack
Files
Get Random Hex Map Generator
Random Hex Map Generator
Prototype random map generator for future projects
Status | Prototype |
Category | Other |
Author | DErdrick |
Tags | Procedural Generation, Tilemap |
More posts
- Algorithm ImprovementAug 13, 2018
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